It’s the middle of the night, you can see your target in the distance. A simple steel tower with a blinking red light. Nothing remarkable about it, other than the fact that a rogue militant group is using it to communicate. Or maybe it’s the remnant Soviets. You’re there to find out, and also destroy whatever tech is being used on that tower.

You proceed steadily down the river, towards what looks to be a drain pipe that will get you inside the base where the tower lies. Suddenly, you hear a motor. A boat with a big light is coming your way. You pull out your sniper and use the scope. Two guys on the boat. You could take them out at this distance. But maybe you’ll need those bullets later. You could try to hide in the reeds. But what if they pass you and turn around and catch up later? The clock is ticking, and you need to make a call fast.

Also, you’re in a kayak.

Fun fact: military kayaks are an actual thing. British Special Forces made use of them during World War II, and the US Armed Forces adopted them as well. This factoid inspired the making of Phantom: Covert Ops. It also makes the game the most intense stealth action/history lesson I’ve ever played.