A handful of developers have added their thoughts to the growing pot of opinions on Sony’s next-gen console, specifically highlighting revolutionary aspects of PlayStation 5’s Tempest 3D AudioTech Engine.
From Horizon’s Guerilla to Tribes of Midgard’s Norsfell, some of the most brilliant devs in gaming have taken the time to truly showcase what the PS5 is capable of and how in-game audio will never sound the same again.
Sony has made crystal clear that, with PlayStation 5, next-generation concepts in gaming should be felt and heard – not just seen through visual enhancements. This is why a major portion of their marketing strategy has been focusing on the sensory and auditory functions of its forthcoming console, witnessed in the most recent Play Has No Limits ad. To cement these ideals, several developers have been tapped to discuss what the PS5 tech means for them specifically and in what ways it truly excitements them.
Though the performance of the PlayStation 5’s SSD is at the forefront of the Devs Speak blog post, even more fascinating were the various discussions on the implementation of 3D audio via the Tempest engine. Horizon: Forbidden West game director, Mathijs de Jonge, says:
Coupled not only with haptic feedback but also with the DualSense’s game audio vibrations, the PlayStation 5 boasts some of the most “next-gen” sounding concepts thus far, allowing players to literally feel and hear the game as it was intended.
“Now with the PS5 console’s Tempest 3D AudioTech sound engine we’ll be able to play sounds in such a way that players will be able to locate the machines around them with greater ease, which is great for situations in which you find yourself surrounded or just want to sneak on machines.”
Jurjen Katsman, studio head of Nixxes, a developer for Marvel’s Avengers, adds his own thoughts on the matter:
Pivoting away from Microsoft’s focus on more powerful specs and services with its Xbox Series X, Sony instead wants to highlight how gaming can go beyond the TV and box. With PlayStation 5, it’s no longer the fidelity of what’s on the screen or even faster loading; to Sony, it’s all about pushing the bounds in gaming, putting players into the experience by way of implementing the utmost immersion possible.
“When Iron Man is destroying a turret positioned above you, or Hulk roars as he takes on the enemies below you, you want to hear the sound coming from those directions. We can just take the actual positions of the audio and ensure we get them to the PS5 3D Audiotech engine and significantly improve your sense of being in the world. And all that is just with your headphones, without needing complex surround stereo systems.”
Thus far, the ploy has seemingly succeeded with most eyes set hungrily on the PS5, yet we’re still waiting on a price and release date.
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