Sony has patented some new technology which we could see integrated into the upcoming PS5, and other future products.

With the PS5 to be released during the holidays of 2020, there has been a lot of hype and speculation about the technology surrounding it and its peripherals like the new PS5 DualSense controller. Seven years after the release of the PS4, we could see much more innovative features on the PS5 given the huge changes in gaming, and gaming culture.

Among the technologies and features Sony has patented (according to IGN) is a robotic gaming companion that monitors and studies your performance and emotions, and emulates a companion that’s watching you play so you feel a heightened sense of achievement. There’s a patent for a PS5 biofeedback attachment for controllers that monitors your sweat and heart rate to determine the player’s level of fear or aggression that could provide data to game developers, like if their in-game jumpscare worked or if their cutscene evoked the intended excitement.

There’s also a patent for added back controller buttons in addition to the already existing left and right triggers and bumpers for added in-game functionality like ergonomically placed pause buttons. A patent for an AI tool that suggests ways and methods to get past a certain level or boss fight by analyzing what other players did on that same level and suggesting them to the player. A patent for a scene-tagging tool that autonomously generates tags and descriptions for a player screenshot or screen-recorded footage to make content easier to search for players and content creators. A patent for some PlayStation Virtual Reality controllers, and finally a patent for a new system to eliminate load times paired with PlayStation’s custom SSD which is integrated into the upcoming PS5 to create more seamless load-free gameplay.

With this collection of piled up patents, Sony could be seeking to not just innovate the PS5, but future PlayStation consoles and accessories as well. These technologies and features may also change the way game developers design their games, taking, for example, biometric data from heartbeat and sweat as end-user feedback, or a change in environment loading systems due to Sony’s patented innovation for game-loading. These patents could not just be a step in the right direction for Sony, but for the ecosystem of game developers and players as well.

Source: IGN