Cargo and Polyient Labs team up to give digital creators absolute control over their works thanks to the blockchain.

Polyient Labs has been around these parts before. They most recently announced the founding of Polyient Games, a new investment group that would fund the next generation of blockchain-based games, and now we’ve got more news coming from Polyient about their partnership with Cargo.

Cargo is a digital marketplace that lets creators make and store stuff. Digital stuff–stuff like images, videos, 3D models, or audio files. Stuff that might be useful to make a game, or a music video, or the digital version of a collectible card game.

“Our goal with Cargo is to provide scalable NFT infrastructure and marketplace functionality to power the largest or smallest projects - whether you are an artist creating one-off pieces, or a game company creating millions of items," says Cargo founder Sean Papanikolas.

NFTs (or “nifties”) are Non-Fungible Tokens, a special type of digital asset that can store a lot of unique metadata and–when combined with the blockchain–can become entirely unique digital items.

Cargo will soon launch its full marketplace that allows people to create, manage, and of course, sell digital creations made with NFTs. Users can collect, store, and update millions of NFTs at once, with creators having full control until the item is sold.

Once an item is sold, it then becomes controlled by the new owner as determined by the blockchain. Thus, selling anything on Cargo is the same as selling something in a brick and mortar store: you actually own it after you buy it. That’s a big change from how digital things work these days, and especially how they work in video games.

In almost every video game on the market, everything is still owned by the game maker. Your character, its items, whatever achievements you’ve unlocked–all of it isn’t actually owned by the player. You’re just paying for access.

Polyient and Cargo are hoping to change that. Blockchain-based games would allow gamers to actually own in-game items, and Cargo’s innovative technology would allow those items to be transferred between digital platforms.

Imagine buying a gun in one game and then transferring it to use in a completely different game. That’d be pretty neat, right?

Of course, all of this is still very much in its infancy and there are relatively few games that use a blockchain to keep track of player possessions. But the market is growing, and maybe someday soon, that +99 Assault Rifle of Doom will belong to you and you alone.

Source: Polyient Labs